Design
Define My 5Ds
Defining interactive experience through five dimensions of my own: narrative, attention, expression, exploration and emotion.
- Role
- Design coursework
- When
- Spring 2025
- Methods
- Research
- Visual design

Definitions
Before choosing my own dimensions, I looked up what a dimension is:
- A measure in one direction.
- One of a group of properties whose number is necessary and sufficient to determine uniquely each element of a system.
- One of the elements or factors making up a complete personality or entity.
- A lifelike or realistic quality.
- The range over which or the degree to which something extends.
The word comes from the Middle English dimensio, meaning to measure out.
Brainstorm
Story, narrative, attraction, visual, color, expression, response, emotion, composition, inspiration, entertainment, fluency, consistency, aesthetics, resonance, harmony.
My five dimensions
- Narrative
- Attention
- Expression
- Exploration
- Emotion




Reflection
Through this exercise, I learned the definition of interactive experience and what we're doing over the course. Before this exercise, the words "interactive experience" sounded very blurry and ambiguous to me. The five dimensions gave me a rough understanding of them, but these words were still flat abstractions with no content in my head. When I was searching the word dimensions over and over again, I explored more and more about how the five dimensions constitute the experience as a whole and at the same time uniquely identify against each other. When their relationships turned clearer, I think my definition of "interactive experience" became more accurate.
Moreover, in creating my own five dimensions, I discovered the relationship between the dimensions and myself. I thought of my own experiences, the choices I have made for my life, the knowledge I had in my head, and some designs I've seen that were beautiful. Meanwhile, my learning didn't proceed through lectures or reading, but through experiencing the "interactive experience" myself and turning it into something that belongs to me. Therefore, "interactive experience" is no longer a blurry abstract concept in the textbook but something tangible, like a piece of memory, a work I created, or some of my thoughts I expressed.